- #Skyrim special edition creation kit crash on heightmap mod
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Ultimately after I get this working package posted for people to start developing their little pieces off of, I am probably going to have to make a push to procure some more PR for the Odyssey Project and really try and get commitments from some more folks to join the team. I mean I can make it work and it will be a skill building and learning experience, but frankly at this stage I really want to just be able to work on things I feel solid with and help to coordinate the project rather than developing skill sets I am only descent with. Congrats to you though, that’s awesome, but now we’re back to poor-work-flow me as the only apparent arrow in the quiver. This general doldrums feeling is spurred on by the fact that we JUST added a new team member who had more skills in 3D modeling than I have and we were all excited, but then the very next day found out he got a job at a game company which he thought had fallen through, and couldn’t work with the project after all. It feels like I’m looking in the wrong watering holes and the Nexus forum community appears to be a piss poor place to find project team members. We do not even have a concept artist to help convey a unified design guide either and at this rate, I will probably end up having to model the entirety of Umbriel by myself, which will not make me a happy camper for sure. That’s great and will be nice to have, but when Act 2 rolls around we are going to be HURTING for 3D artists.
We have maybe 3 or 4 other people who CAN, or who have related skill sets, but those who do specialize in modeling and texturing, seem only interested in doing weapons of their own designs and contributing them.
Even though we are more organized than ever before and are gaining some real steam towards progressing through Act 1, I still feel horribly stalled by the fact that I am the only person apparently willing and able to do 3D modeling. Things are not all peechie in paradise however. Using Sheeson’s new version of TES5LODGen, and learning to make custom tree billboards along with finally getting most of the custom assets set up for LOD meshes, I finally managed to get a few great results for working LOD including an awesome worldmap! I feel like I’ve made great strides this week alone, probably more than I’ve achieved in the last couple months. Over the last week I have been busting my ass in the wake of finally getting a successful work flow down for generating LOD. Today it’s a project engaged in by a good dozen folks from the Legacy community largely and a few outside recruits.
#Skyrim special edition creation kit crash on heightmap free
The public can come in and see what is happening, make suggestions, go to the main directory of the G-drive and check out the welcome package and outlines of the project in the works (bear in mind spoilers could ambush you at any moment), so feel free to check us out thereīack in 2015, Odyssey was a 2.5 man project (me and MyBad with some assets contributed by RonnieMagnum). We have also managed to get ourselves much more organized, streamlining our central assets and planning information to a Trello site linked to my expanded Google Drive. Legacy and Odyssey aside, Ronnie has made numerous amazing creations for the modding community, and I for one am very appreciative of his efforts, so THANKS RONNIE! I have pledged support to him on his Patreon page and would ask others to consider doing so as well every dollar helps.
#Skyrim special edition creation kit crash on heightmap mod
Ronnie has long been a great mod author for the community and has been trying to dedicate more time and energy to making his game making pursuits help supplement his expenses. Ronnie has been a long time contributor to the Odyssey project, back when it was just me, MyBad and himself working on it here and there, as well as a contributor of assets to Legacy. I wanted to give him plenty of time but at this rate he’ll be done by the time we get to working on Act 2. These awesome assets will be used for the interior of the Crypt of Hearts in Act 5.
Here’s a couple shots of his work posted on our project Discord: We finally have a few more 2D and 3D artists on board and RonnieMagnum has been working like a DEMON on interior tile sets for Act 5 of Odyssey. In the last month I have really dedicated myself exclusively to 3 major aspects beyond direction, which are 3D modeling, Worldspace design and Writing. It has been a very long and difficult road but we’ve stuck to it, I’ve really dug in personally and the team has started really pulling together, taking their own initiative on what they want to work on and working to getting it done.